AI Insights · Timothy · October 2021
Top 5 Season Pass Games in Croatia Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 season pass games in Croatia during Q3 2021, including [Slotomania™ Slots Machine Game](https://app.sensortower.com/overview/55c5020a02ac64f9c0001f66?country=US), [Race Master 3D - Car Racing](https://app.sensortower.com/overview/6092747675acce4237b74cc2?country=US), [UNO!™](https://app.sensortower.com/overview/5a72671d0dc0bc69efd2cad4?country=US), [8 Ball Pool™](https://app.sensortower.com/overview/6478d3edb3ae272847ad30f8?country=US), and [Brawl Stars](https://app.sensortower.com/overview/594278840211a6e5560000b2?country=US).
The third quarter of 2021 saw interesting trends in the performance of the top 5 season pass games on a unified platform in Croatia. The data, sourced from Sensor Tower, offers insightful metrics on weekly downloads, revenue, and active users for these popular titles.
Slotomania™ Slots Machine Game from Playtika LTD showed a varied performance. Weekly revenue peaked at approximately $2.1K in early September, while weekly downloads had a significant spike mid-August, reaching around 24.6K. Active users fluctuated, peaking at about 36.2K during the same period.
Race Master 3D - Car Racing by SayGames LTD saw its weekly revenue increase towards the end of the quarter, reaching $110 in the final week of September. Weekly downloads were highest in mid-August with around 11.7K, and active users peaked at approximately 19.9K in late August.
UNO!™ from Mattel163 Limited experienced steady weekly revenue growth, peaking at $350 in the last week of September. Downloads were highest in mid-July at approximately 5.4K. The game maintained a consistent number of active users, with a peak of about 22.8K in early August.
8 Ball Pool™ by Miniclip.com demonstrated consistent weekly revenue, peaking at around $2.5K in the final week of September. Downloads saw a gradual increase, reaching approximately 3.9K in mid-August. Active users peaked at around 35.6K in mid-September.
Brawl Stars from Supercell showed notable weekly revenue fluctuations, with a peak of approximately $12.3K at the end of June. Weekly downloads were highest in late August at around 4K. The game maintained a high number of active users, with peaks around 122K in late June.
For more detailed insights and analysis, visit Sensor Tower.